Cards: Difference between revisions
Appearance
Card and monster data from the server |
Corrected card effects - full scripts from the database |
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Avalon does not run stock card effects. Sixteen cards were rebalanced for our rates and level cap, and one card exists only here. | Avalon does not run stock card effects. Sixteen cards were rebalanced for our rates and level cap, and one card exists only here. | ||
Everything below is | Everything below is read straight from the live server database, so what you see is what the card actually does in game. | ||
== Avalon-only card == | == Avalon-only card == | ||
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== Rebalanced cards == | == Rebalanced cards == | ||
=== Antonio Card === | |||
The strongest rebalance on the server, and not the drawback card it looks like at first glance. | |||
'''Gains:''' +150 INT, +150 DEX, after-cast delay −99%, armour element becomes Ghost, complete immunity to Freeze, ability to see hidden and cloaked enemies, ignores part of the enemy's defence, and a 5% chance to drain HP equal to 200% of the damage dealt. | |||
'''Costs:''' HP recovery disabled entirely, DEF −30, FLEE −30, and 1 SP lost per attack. | |||
=== The rest === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Card !! Effect on Avalon !! What changed | ! Card !! Effect on Avalon !! What changed | ||
|- | |- | ||
| ''' | | '''Doppelganger Card''' || +30% ASPD || Tripled, was +10% | ||
|- | |- | ||
| ''' | | '''Eddga Card''' || No effect at all — the card's script is empty || The Max HP penalty was removed and nothing replaced it | ||
|- | |- | ||
| ''' | | '''Fallen Bishop Hibram Card''' || +30% MATK, Max SP −50%, +50% magic damage to Angel, Demi-Human and players || MATK tripled, was +10% | ||
|- | |- | ||
| ''' | | '''Ghostring Card''' || Armour element becomes Ghost, HP recovery −25% || Now changes element instead of reducing neutral damage | ||
|- | |- | ||
| ''' | | '''High Priest Card''' || Grants Blessing Lv13 and Increase AGI Lv13 || No longer auto-casts Assumptio | ||
|- | |- | ||
| ''' | | '''Ifrit Card''' || +20 ATK, +20 CRIT, +20 HIT, chance to cast Earthquake when hit || Fixed values instead of scaling with job level | ||
|- | |- | ||
| ''' | | '''Kiel-D-01 Card''' || After-cast delay −30% || The ranged-damage bonus for non-Monks was removed | ||
|- | |- | ||
| '''Lord of The Dead Card''' || | | '''Lord of The Dead Card''' || 5% chance each of Stun, Curse, Silence, Poison and Bleeding on melee attacks, plus 0.5% chance to inflict Coma on normal monsters || Bleeding and Coma added | ||
|- | |- | ||
| '''Pest Card''' || 20% chance to | | '''Pest Card''' || 20% chance to petrify the attacker when you are hit, 26% with INT 77 or higher || Chance raised sharply, was 3% | ||
|- | |- | ||
| ''' | | '''Phreeoni Card''' || +150 HIT || Raised from +100 | ||
|- | |- | ||
| ''' | | '''Randgris Card''' || Weapon cannot be broken, +10% damage to all races, 0.5% chance to auto-cast Dispell Lv5 || Dispell raised from Lv1 to Lv5 | ||
|- | |- | ||
| ''' | | '''Rideword Card''' || +6 DEX || Script cleaned up, effect unchanged | ||
|- | |- | ||
| ''' | | '''Skeleton Card''' || +10 ATK, 2% chance to stun on attack — 10% if a Skeleton Prisoner Card is also equipped || Gained the combo with Skeleton Prisoner Card | ||
|- | |- | ||
| ''' | | '''Stem Worm Card''' || +3 DEX || Reworked from a monster drop bonus into a stat bonus | ||
|- | |- | ||
| ''' | | '''Vanberk Card''' || +2 STR, and a 5% chance on attack to gain +150 critical for 5 seconds || Trigger chance and bonus both raised sharply | ||
|} | |} | ||
== Notes == | == Notes == | ||
* Cards not listed here behave exactly as they do on official servers. | * Cards not listed here behave exactly as they do on official servers. | ||
* Effects are | * Effects are taken from the server database, not from any guide or other wiki. | ||
[[Category:Cards]] | [[Category:Cards]] | ||
[[Category:Server Information]] | [[Category:Server Information]] | ||
Revision as of 09:31, 29 August 2026
Avalon does not run stock card effects. Sixteen cards were rebalanced for our rates and level cap, and one card exists only here.
Everything below is read straight from the live server database, so what you see is what the card actually does in game.
Avalon-only card
| Card | Effect | Where it drops |
|---|---|---|
| Grimir Card | Grants Blessing Lv3 and Increase AGI Lv3. | Grimir, our own boss |
Rebalanced cards
Antonio Card
The strongest rebalance on the server, and not the drawback card it looks like at first glance.
Gains: +150 INT, +150 DEX, after-cast delay −99%, armour element becomes Ghost, complete immunity to Freeze, ability to see hidden and cloaked enemies, ignores part of the enemy's defence, and a 5% chance to drain HP equal to 200% of the damage dealt.
Costs: HP recovery disabled entirely, DEF −30, FLEE −30, and 1 SP lost per attack.
The rest
| Card | Effect on Avalon | What changed |
|---|---|---|
| Doppelganger Card | +30% ASPD | Tripled, was +10% |
| Eddga Card | No effect at all — the card's script is empty | The Max HP penalty was removed and nothing replaced it |
| Fallen Bishop Hibram Card | +30% MATK, Max SP −50%, +50% magic damage to Angel, Demi-Human and players | MATK tripled, was +10% |
| Ghostring Card | Armour element becomes Ghost, HP recovery −25% | Now changes element instead of reducing neutral damage |
| High Priest Card | Grants Blessing Lv13 and Increase AGI Lv13 | No longer auto-casts Assumptio |
| Ifrit Card | +20 ATK, +20 CRIT, +20 HIT, chance to cast Earthquake when hit | Fixed values instead of scaling with job level |
| Kiel-D-01 Card | After-cast delay −30% | The ranged-damage bonus for non-Monks was removed |
| Lord of The Dead Card | 5% chance each of Stun, Curse, Silence, Poison and Bleeding on melee attacks, plus 0.5% chance to inflict Coma on normal monsters | Bleeding and Coma added |
| Pest Card | 20% chance to petrify the attacker when you are hit, 26% with INT 77 or higher | Chance raised sharply, was 3% |
| Phreeoni Card | +150 HIT | Raised from +100 |
| Randgris Card | Weapon cannot be broken, +10% damage to all races, 0.5% chance to auto-cast Dispell Lv5 | Dispell raised from Lv1 to Lv5 |
| Rideword Card | +6 DEX | Script cleaned up, effect unchanged |
| Skeleton Card | +10 ATK, 2% chance to stun on attack — 10% if a Skeleton Prisoner Card is also equipped | Gained the combo with Skeleton Prisoner Card |
| Stem Worm Card | +3 DEX | Reworked from a monster drop bonus into a stat bonus |
| Vanberk Card | +2 STR, and a 5% chance on attack to gain +150 critical for 5 seconds | Trigger chance and bonus both raised sharply |
Notes
- Cards not listed here behave exactly as they do on official servers.
- Effects are taken from the server database, not from any guide or other wiki.